Lamplighters Alpha

Happy New Year and Happy New(ish) Guild.

Following the three month public Beta test the Guild Ball Community Project are delighted to bring you the Alpha version of the Lamplighters Minor Guild.

Firstly, a huge thank you to everyone who took the time to play games either online or in person and provide us with feedback. It really helped us to know where to focus our efforts on the final version of the guild.

In terms of overall feedback we were told five main things:

  • The wording clarity around several rules could be better.
  • Beacon was a bit underwhelming, Wick was a bit too good.
  • The overall power level of the guild is slightly below the curve.
  • Lamplighters are one of the more complex guilds to play.
  • Competition for places in a lamps 6 is high.

The key changes we made as a result of this were:

  • Reinstating the old Lawyer's guild group to help us clarify and clean up the wording of rules.
  • We've buffed Beacon, we've also slightly toned down Wick.
  • We've tried to redistribute power across the guild by improving Beacon and (very slightly) Phosphor.
  • It was always intended that lamplighters, as the minor guild to alchemists, would be closer to ratcatchers in complexity than cooks but we hope that some of the revised rule wording in this update makes them a little more straightforward to use.

More details of the changes and the revised cards are below. In terms of next steps. From the GBCP perspective this team is now fully tournament legal, obviously individual TOs can rule at their discretion. We have also immediately put lamplighters and alchemists (as they have just gained lamps models) to the top of our watchlist for the next errata and will be keeping a close eye on them in the coming months.

Card breakdowns


Download high-quality card image (for printing)

Nightlight has seen some relatively minor changes mostly relating to the wording of Lens Flare which raised quite a lot of questions. We hope the revised working makes the rule cleaner and more comprehensible.


Download high-quality card image (for printing)

As with Nightlight, the wording on Intercept created some confusion so working with the rules lawyers team we’ve attempted to refine and clarify it. We’ve also removed the "non-burning" requirement to make the rule a little cleaner.


Download high-quality card image (for printing)

The big man with the ladder has had the most substantial rework as he was often found to be underwhelming. First off, we’ve overhauled his playbook to allow him to do more damage following consistent feedback that he just didn’t hit hard enough. He’s also gained a couple of boxes to make him that little bit more durable

The back of Beacon’s card has been substantially reworked. He’s lost And Stay Down so no longer does condition damage but has gained The Ladderman Cometh which gives him extended reach when not suffering burning. This is undoubtedly the single biggest change made between the beta and alpha versions of the guild. While people liked the concept of And Stay Down it was counter intuitive that Beacon was actually far better at killing tough hide models than regular squaddies. In addition, the changes have amped up his on/off mechanic substantially while also meaning he has a serious threat range.

Lastly, we split Light Goes On, Light Goes Off into two separate traits to improve clarity.


Download high-quality card image (for printing)

The most powerful model in the guild according to the beta test (and literally everyone who so much as glanced at the cards) has had a few minor changes to their playbook to tone them down a notch. Wick has lost their double dodge to make their counter attack less effective and their push dodge is now non-momentous. As we had pushed more power into Beacon we wanted to move a little away from Wick.


Download high-quality card image (for printing)

Heat has had the wording around Afterglow clarified (thanks again to the Lawyers Guild), otherwise she’s as she was. We talked a lot about making further changes to Heat to limit how effective she could be in the Alchemists but, at this time, haven’t received substantial enough feedback on how she performs in the major guild so she stays as she is for now.


Download high-quality card image (for printing)

Phosphor has had a name change to his aura: it’s now called Clumsy because "Oops I dropped it again" was one of, if not, the longest titled rule in the game and while we all love a good music pun that one was too much of a mouthful. More impactfully Flash Point has had its wording cleaned up and now only requires the opposition model to be burning rather than burning and poisoned. We hope this change will make him a bit easier to use in Lamplighters.

Permalink to this article


 all  Guild Ball (42)  Malifaux (1)  WTC (9)  WTC announcements (5)  administration (8)  alchemists (6)  blacksmiths (2)  brewers (2)  butchers (2)  championships (2)  community project (13)  cooks (1)  events (3)  fan fiction (3)  fishermen (1)  getting started (3)  hunters (1)  lamplighters (4)  masons (2)  match report (1)  miners (2)  morticians (2)  navigators (1)  patch notes (3)  strategy (6)


Tagged: Guild Ball

Lamplighters Alpha
Steve Cole (2022-01-12)

Playtesting the Lamplighters
Alun Barfoot (2021-09-13)

Niels Hermkens (2021-09-08)

Beta Testlighters
Steve Cole (2021-09-06)

Season 4.4 Patch
Niels Hermkens (2021-06-08)

Unexpected Arrival
Brian Andersen (2021-04-01)

A New Challenger Appears!
Dominic Westerland (2021-02-28)

Digital World Championship 2021
Sam Bredeson (2021-02-02)

Community Project Town Hall Meeting
Sam Bredeson (2021-01-25)

Community Project OPD
Eoin Dornan (2020-10-27)

Guild Ball community project committees
Sam Bredeson (2020-09-22)

Introducing the community project steering group
Steve Cole (2020-09-02)

Guild Ball is dead. Long live Guild Ball!
Steve Cole (2020-08-21)

Event plays 'Nimble'
Skerolf Dickinger (2020-05-06)

Kubla Con Golden Horde Virtual Tournament
Michal Rudzki (2020-04-28)

Put the event back in coach!
Skerolf Dickinger (2020-04-19)

Season 4.3 patch notes
Sam Bredeson (2020-03-30)

Momentous Victory: Masons vs Cooks
Anthony Moore (2020-03-25)

WTC 2020 - Team USA update 1
Sam Bredeson (2020-02-29)

2020 Championship Series
Sam Bredeson (2020-02-17)

WTC 2020 - Team England
Jamie Perkins (2020-01-31)

WTC 2020 - Team USA
Sam Bredeson (2020-01-23)

WTC applications open!
Skerolf Dickinger (2020-01-22)

Understanding the Goal Kick
Jacob Frelinger (2019-12-13)

At Your Post [Range: enough!]
Skerolf Dickinger (2019-11-21)

A Well Oiled Machine [Global Aura]
Skerolf Dickinger (2019-11-09)

WTC Match Reports
Jamie Perkins (2019-10-05)

Momentous Victory: Miners vs Butchers
Anthony Moore (2019-09-09)

Season 4.2 patch notes
Sam Bredeson (2019-08-12)

The Ash Cup: Broken
Richard Bailey (2019-07-09)

Scouting Report: Brewers
Rhiannon Morrison (2019-05-28)

Guild Spotlight: Brewers
Rhiannon Morrison (2019-05-20)

Scouting Report: Blacksmiths
Rhiannon Morrison (2019-05-13)

Guild Spotlight: Blacksmiths
Rhiannon Morrison (2019-05-06)

Scouting Report: Alchemists
Rhiannon Morrison (2019-04-29)

Critical Moments or How to Win at Guild Ball
Henry Kay (2019-04-25)

Guild Spotlight: Alchemists
Rhiannon Morrison (2019-04-22)

Gettin' into Guild Ball
Alex Botts (2019-04-10)

Superior Strategy #1 - Activations
Evan Lewis (2019-04-05)

A Top-down Look at Turn One
Rhiannon Morrison (2019-04-03)

Dice Intensity and the Miners
Alex Botts (2019-03-29)

The Ball and Victory Points as Resources
Jacob Mortenson (2019-03-27)

The views and opinions expressed in Blogshanks articles are those of the authors and do not necessarily reflect the official position of Longshanks.


Choose a game system


Log in


Don't have a profile? Create one