Before generating each new round, you must select from several options for that round. Once your options have been selected, the system will generate a set of player pairings for that round. You may adjust pairings manually if desired.
These options apply only to the current round. They must be re-selected each round.
You may choose which pairing method (see "Player pairing" above) will be used for this round. Swiss pairing is recommended for most events.
You may choose to use player elimination. Single elimination pairs only undefeated players. Double elimination also pairs players who have a single loss.
You may choose to automatically avoiding pairings between mutually-recognized friends (Friendly fire errors). This option is intended for larger events where friends might travel together and want to play new people. It is not recommended beyond the first round of a tournament.
You may choose to automatically avoiding assigning players to the same table more than once in an event (Repeat table errors). This option is useful for games that use terrain that makes each table unique. Fresh tables should be selected every round to ensure it is effective.
Three possible errors can occur when setting the pairings for a new round of games. These errors are highlighted when setting the pairings for a new round.
If an unacceptable error occurs, you can refresh the pairings to try the automatic system again or manually adjust the pairings. If you discover an error after generating a round, simply delete the round and redo the pairings.
These opponents have already faced.
Pairing between mutual friends.
One or both opponents have already sat at this table.
Rematches are automatically avoided whenever possible. It is recommended that you refresh the pairings or manually change a rematch if a rematch appears.
Friendly fire and Repeat table errors can be avoided automatically if the Avoid friends or Fresh tables options are selected.
When you create a new event, it will automatically be set to the "under construction" status. You may use this status to practice using the event management system and run test events. Change an event's status to Open or Locked to make it publicly visible.
Events under construction are not included in any rating or award calculations, so they will not affect the included players in any way.
Once a single undefeated player has been found, adding additional game rounds is not recommended. You may ignore this warning if you wish to continue the event anyway.
When your event has ended, use the buttons provided to mark it as finished. Until an event is marked this way, it will continue to appear in the system as incomplete.
Creating new player accounts
You can create a new account for a player who doesn't already have one. Please avoid duplicate entries by confirming that the player doesn't already have an account first. Double check spelling and alternate names.
Do not create "fake" players when testing the event hosting system.
There are sixteen test players for this purpose. When adding players to a practice or test event, search for "Test Player" and choose one of the options that appears. The test players have ID numbers from 800 to 815.